This is a pretty big project i'm going to have in my portfolio. It's going to be a sci fi military hangar bay. I'm using a concept from the Halo 3 artbook pretty closely. I'm going to try to have it done by new years, and ready for GDC next year. I'll be posting the WIP of the whole thing here starting with this generator.…
Hey people, I haven't really posted on this board for some time now as I have been held up with most my time being spent looking around for jobs. I made this sci fi gun just a few weeks back and would like a bit of crit on it. Just a note this was done in maya, rendered in keyshot and composited in Photoshop which Im…
Hi, we´re working on a sci-fi game prototype and need someone to create some additional concept art. We would like to see some complete scenes including all the assets we have created so far. Looking forward to you replies. Best, Sebastian
Hi guys! I wanted to practice zbrush, trim sheets, and modular kits so I combined it all into this Sci-Fi Hallway. The Mech Dog was sculpted in Zbrush while I modeled the trim sheet and modular kit in 3Ds Max and textured in Substance Painter. Any feedback for this scene would be appreciated! ul
*Latest Update* I'm planning to recreate one of my favorite mainstay fantasy characters, the Elven Archer. I am trying to achieve the same sort of ideas and silhouettes of an elven archer with sci fi themes. This is my concept so far, it was inspired by numerous sources including Starcraft, Halo, Final Fantasy and more.
Hi guys. I'm working on this sci-fi environment based on awesome concept by Mark Yang. I'm trying to stick to the concept especially in terms of camera placement and overall shapes and volumes.It's just modeling project. I'm not going to do any texturing or even render. What do you think? study of perspective blockout
First time posting on Polycount. I'm working on this vehicle for a school project and was hoping to get some feedback as it's my first vehicle model. It's supposed to be a cross between the American Osprey troop carrier and the Russian Mi-24 attack helicopter with some sci-fi elements. Appreciate any…
Hi, I am making a first-person-shooter in a Sci-Fi setting/environment. Here you can see some of the first WIP videos from it: desert facility: https://www.youtube.com/watch?v=PAn_s4VSyIs&t=5s corridor scene: https://www.youtube.com/watch?v=QulHJVHE3BQ For the exteriors and interiors I would like to implement…
This is a Sci-Fi style Tileable Corridor segment I have been working on. High poly was made in Maya 2009, I used XNormal to bake Normals and AO, and I am about to start texturing this badboy! Also the High poly is either a view port grab or just a small segment due to my computers lack of ability to render it :[ Comments…
Hi, This is my first post here! I'm trying to expand my portfolio and most important improve my techniques and skills, so i tought i would post this work here to get some tips and expert suggestions from the awesome Polycount community. The project is just a Sci-Fi style modular environment and it is in a really early…