Hi,
I am making a first-person-shooter in a Sci-Fi setting/environment. Here you can see some of the first WIP videos from it:
desert facility:
https://www.youtube.com/watch?v=PAn_s4VSyIs&t=5scorridor scene:
https://www.youtube.com/watch?v=QulHJVHE3BQFor the exteriors and interiors I would like to implement designs/styles that are both NEW (unseen before) and REASONABLE (make sense, fit a purpose, are logically...). So maybe new materials allow other architecture elements, new fashion results in design styles, new machines offer unseen appliances, and so on.
Who can come up with something like that? Any format would help me, from sketchbook-designs to complete 3d models.
What I don't need are the usual few recycled Sci-Fi designs we all know from movies like 2001, Blade runner, Alien and so on. Not round or 6-sided corridors that have useless panels all over. No lights and switches everywhere. Please avoid all those clichees.
Ideally the game has consistent design at exteriors and interiors (think of art deco as an exitsting consistent example from e.g. facades to dishes). So several fields of design are required/possible here from architecture, interior design, product design...and more.
Replies
https://www.artstation.com/
You keep repeating the same synonyms of "new" without specifying a specific aesthetic like "NASA practical" or "post-impressionist," etc.
It's like an art director saying "make it cool" and then being disappointed that he/she didn't get exactly what they wanted. We need more specification.
By "reasonable" i mean that the design and its features should make sense. this could be a purely new design idea, or rather designs that result from new materials that might exist in the future (e.g. very thin or strong materials, flexible ones, organic, alien...whatever). Also designs that follow or result from future technology, eg. machines, applications, new physics allowing stuff not possible today. also new designs could result from e.g. combining uses to save space or resources...similar to replacing a seperate frame on a car by making the components hold it together and provide stiffness or flexibility. another existing example would be e.g. use the dishwashers top-side as work-surface in the kitchen.
So here the creative porcess would start from the "reason" side e.g. think of new technology and then resulting from that could be designs created that fit to this technology.
For payment? for a project etc?
I do believe this is in the wrong section then.
As its not economically for me to get thru thousands of threads that are 99,9 % about something else like characters.
Also its possible that people who can do or have such designs wich Iam looking for already, but never published them anywhere on the web. That is why I am asking here for people to showcase them, as the people by themself know best what they have or can do or like to do.
Do you recommend another section that might be better suited for my search?
You are essentially looking for someone else to work for you so you can get ideas. And hence this should be in the work section..
That's work.
Also, I would assert your search for something "new" is gonna be bunk. As Ecclesiastes quips, "Nothing is new under the sun." All art is referencing/inspired/etc. from something else. Anything aesthetic that stands on its own is almost impossible to actually find. It's gonna be economically unvviable for you to attempt to find anything new by most methods.
Unless you mean juse new for you.
We can help if you're looking in a specific aesthetic or something. Once again asking for something just "new" is an unweildy large pie to ask people to sift through. This is frustrating, bad direction advice to just find something "new."
Seriously, outside of Egypt, African ideas are rarely used in pop culture despite there being ton of history. Design futuristic buildings based off the Songhai Empire.
@ Jordan: You can take youre inspiration from wherever you like as long as it meets the 2 critera NEW and REASONABLE
@Brian: i did not ask for reasons why you think its not possible to create a new style or why you cant come with something new. I am looking for creative people who can.
Also don't want to start an art discussion here, as I am just looking for artists who can showcase such stuff.
If here are none of those, then fine.
I think you're looking at this the wrong way.
There are already free ideas and inspiration out there to create what you want. Note the word "free".
Once you start tailoring your request to be something very specific so that it benefits you and your game, you're basically asking for a service.
Now I understand that you don't want to do mainstream/generic stuff. That's fine. But also realize that doesn't put you in a unique position. There are hundreds of games/movies out there that don't look like Star Wars. They're also the same games that go unrecognized unless they can prove themselves in another department (i.e better gameplay, story, graphics etc).
Hence why I brought up the Futuristic Africa idea. It is NEW and REASONABLE, but for the same reasons either you have put in the work, or pay someone with the expertise to leverage that idea.
https://www.google.com/search?rlz=1C1GGRV_enUS769US769&biw=1571&bih=922&tbm=isch&sa=1&ei=38AMWqfrK5PujwOt95zgCw&q=Robert+Chew+safari&oq=Robert+Chew+safari&gs_l=psy-ab.3...667.2260.0.2390.18.16.0.0.0.0.174.1431.11j5.16.0....0...1.1.64.psy-ab..2.11.883...0j0i67k1j0i8i30k1j0i24k1.0.vTx6puIsv6A
you mentioned some ideas about future tech, have you tried visualising these through concepts/ thumbnails?
I can´t believe how many people are giving actual useful advice here. Instead of reading this we should rather take the time to give some new artist critique on their portfolio work!
So I would like to kind of close or delete this thread here, but there are no such options.
Therefore you may kind of go on with youre discussion here.
I think it's better to engage with opposing ideas and actually explain why/how they're making mistakes instead of walking away mid conversation with no lesson to be learned.
Otherwise, we end up with a self fulling prophecy. An artist may never think they're wrong, because they had no one to question them.