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Concept-based sci-fi environment.

polycounter lvl 8
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Enviromist polycounter lvl 8
Hi guys. I'm working on this sci-fi environment based on awesome concept by Mark Yang. I'm trying to stick to the concept especially in terms of camera placement and overall shapes and volumes.
It's just modeling project. I'm not going to do any texturing or even render. 
What do you think?

study of perspective 



blockout


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