Hey gang, it's time for my next project! I'm going to make a stylized environment inspired by Bloodborne. I'll not be going off a concept image, as I'd like some art in my portfolio to claim as something which came from my head (myself and a 2D artist friend (Hudson Partridge) having been banging out some concept ideas).…
Hi, I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into…
Hello all, I work on a personal project for some time now and I am in a point I can no longer make any meaningful decisions. I don't have much experience on stylized art so I would really need some feedback. The original concept is from RYOxKJ: https://www.deviantart.com/ryoxkj/art/2019-FEB-22-786705639 Specifically I…
Hi! My name is Lina and I am a Character artist that draws mainly in stylized anime. I also do the occasional concept art and don't shy away from new challenges. I can adjust my coloring techniques to match your request, like say simple cell-shading to very soft stylized coloring. Below you will find my most recent works,…
Latest update Greetings Polycounters! So here's the rundown... I'm starting a project where I take a simple section of an environment (Diorama if you will) and modeling/texturing the same scene in a more realistic style, and a cartoony painterly style. I'm on a deadline, (Studio project for a 10 weeek class, with 5 weeks…
I need a stylized character model that better fits the game. Not the final models but good enough for doing some demo's. The prototype models we using are just too far off from what will eventually be in game. Our art style is a sort of hybrid between the faceted low poly look and more typical stylized. So what I'm not…
It’s one of those concepts you can stare at for ages. Every time, a new story starts to form in your head. I knew I had to turn it into a 3D environment eventually.
I worked on this over the course of about 6 months, squeezing in sessions of 30 minutes to 3 hours in my free time. It was the perfect excuse to explore some…
Hi guys! :) As a big fan of Red Dead Redemption I had to do this. I think Arthur Morgan is one of the best characters out there and I love how he evolves as you progress in the game. It's been a while since I've wanted to make a stylized character, something that could fit into a Pixar or Dreamworks' production style, and…
Hello, first time posting here. I have been practicing sculpting for one year, and I'm attempting to create a half-monkey woman in a stylized approach. I'm not satisfied with the result; do you have any feedback to help me improve this character? I also need to add fur, but I'm pleased with the silhouette and concerned…
Hi, I'm a 3D Artist focused on props and environments for games. Specialized in handpainted and PBR texturing workflows, low-poly and high-poly modeling, and optimization for real time engines like Unreal Engine and Unity. Skills - PBR Workflow - Handpainted Texturing - UV Mapping and Unrwrapping - Hard Surface Modelling…