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Stylized House, need help

Hi,
I'm working on a game-ready stylized house based on a concept by k cxxx and I'm still in the modeling phase, and I've run into a dilemma. I've tried to split the concept up into as many modular pieces as I can, but the problem I'm facing is what to do when it comes to texturing. Do I just bring everything into substance and work from there? Learn how to make a trimsheet? Go full modular, sculpt and texture each piece and then try to work everything in the engine? I really want to make this and would appreciate any sort of advice.
Also, what do you think of what I have now?
The concept:

Me:

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