Hey guys, Need some knowledge of the all knowing polycounters. I have been working on an orange box mod for some time now. We have this sewer level, where the player will take a controlled ride through the sewer. The player won't have any controls but they be in the water clinging to a board as they are wisked through the…
The model is around 4k. I'm less concerned with model crits and more interesting in getting feedback on the texture. I only have the face roughed out and that's where I need the most advice right now. I'll post some shots of the body when I get it roughed. Right now though I'm not sure if the highlights and shadows are all…
Learned a lot from Simon Fuchs' tutorials. Love his Maya to Zbrush workflow. I decided to make small project to practice my new found techniques. Love to hear feedback from you guys. :)
@d1ver Hey, thanks for that. In my game the player actually dives into the pool and that's where the main part of the game will take place. Wouldn't the pool be considered the focal point in this context?
Hi all. I'm very exited to start my first Polycount lowpoly challenge, I couldn't pass up a shot at this one :) I'm a big TRON fan, should be great fun. For this one I will be doing a character I pulled from my imagination. She's a corrupt program/virus witch type character. Here is my pass at her mesh I put together last…
OK thought i might give this a go. This will be a learning experiance for me, so if any of you guys have any crits, just shout. This isn't my first character but its is my first low poly character. I'm planing to keep this guy really low poly and think im on the rite direction at just under 400 tris. So here are some refs…
I am happy that so many people are joining this competition, this will be my progress thread for the Quorra model that I will be working on. Quorra Quorra is a program, adept warrior, and confidante of Kevin Flynn's in the TRON system. In the movie Tron Legacy it is played by Olivia Wilde. I started yesterday in the…
I'm going to run the risk of looking like an idiot by posting this, but I just wanted to make sure before I start a fairly big udk project. I've started blocking out the level I'm looking to create and I've been finding scale problems when trying to create realistic size doorways and railings, they look fine from far away…
This is one of my latest models. I would be pleased to hear your opinion on the model and on the materials. This is old-school non-substance texutre work (for experience purposes). Tell me what you think! Thx!
Heya Polycounters, I'm working on a fresh little top-down game and could use some critique on the proportions of the main character before I move on: The comic style is intentional (I like long arms and big feet). In the end he will be rendered at 32x32 px in-game so he needs to be exaggerated. But I might also want to use…