Hello, I am a full time software engineer and indie game hobbyist looking for a 3D artist to make three character assets for my game in development. I'm looking for two sci-fi humans, and one robot / humanoid mech, further details I would prefer to disclose after we work out the details of the contract. I'm looking for…
So i've been shopping around to get a new sound system for my computer/360/ps3... i hook everything to my computer monitor so far, through an hdmi cable. I was thinking about getting a new sound, since my old one is pretty old, and the sound is not what it used to be. I looked at those 3d sound bars, and the bose even tho…
I am required to create an asset for an art test, with two LOD's one 1750 tris and another 300 both of which have to share the same texture space, how would i go about doing that? do i make the 300 tri first then UV it then up the res? or the higher version first UV n then the 300?
So the question is straight forward. Older marmoset (4036) was using up to 300% of VRAM before it really started lagging. Now, the new Marmoset (4043) is using not more than 85-95% of VRAM. And it never goes higher. It causes severe lags and delays in viewport. Basicly, I can't do anything. I need that new motion blur…
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
hi there first post!, I have a few questions about presenting game res characters and tools. I have been working as a professional character artist in the film industry for about 7 years now. my main tools are mudbox / zbrush and maya. I do most of my rendering in mentalray for turntables etc. I would like to start setting…
Im a newbie to Marvelous, Just practicing and had issues exporting from Marvelous Designer to ZBrush.Is there a way to get all the details of sew lines into Zbrush or does it have to be done again manually in ZBrush.I just want to get all the details as appears in MD into ZBrush. I have tried exporting with different…