I am required to create an asset for an art test, with two LOD's one 1750 tris and another 300 both of which have to share the same texture space, how would i go about doing that? do i make the 300 tri first then UV it then up the res? or the higher version first UV n then the 300?
Replies
When making lods in maya i keep my uv editor open in my 2nd screen so i can keep a eye on whats a texture border, and how my edits are effecting my uv space,
Is this correct? 256px texel density per 1m