Im a newbie to Marvelous, Just practicing and had issues exporting from Marvelous Designer to ZBrush.
Is there a way to get all the details of sew lines into Zbrush or does it have to be done again manually in ZBrush.
I just want to get all the details as appears in MD into ZBrush. I have tried exporting with different options selected of FBX and OBJ and still dont seem to get it.
And most of the videos I found on youtube show the Artist redoing all the seams and stitches again in Zbrush.
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Please C&C or advice ,so i can move forward with necessary changes
I have tried ZRemesher and does not exactly give the best result, acceptable though. But I find the edges to not have proper loops at times even after using ZRemesher guides Brush.
Next will be texturing it in substance painter.
looking at the UV map, you should give the shells more space between them.
standard would be, 16px space between them on a 2k map
Before you do that however, while it's still quads, use that to your advantage to get perfectly straight and snapped UV's.. Much easier with quads than with triangulated/chunky uv shells.
Thanks
Completed - Check out the link
https://www.artstation.com/artwork/lxgN1e