The Concept Artist will work closely with the Art Director and Lead Concept Artist, playing a major role in establishing and maintaining the look of the project. This is a full-time time position with a competitive salary, full benefits and a 401(k). Position Responsibilities * Game idea conceptualization/visual…
CCP North America is looking for an extremely talented senior artist to establish the standards and drive the quality of the textures and materials for the groundbreaking World of Darkness. The ultimate candidate is an artistic and technically competent person with a passion and clear expertise in material creation and…
Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…
Hey, friend of mine has got a problem with a 3dsmax tool he's attempting to create. The tool is basically supposed to flatten a 3D Mesh into its seperate UV chunks, similar to the "Morph UVs"- function in ZBrush. The problem occuring is that the mesh vertex IDs don't match the vertex IDs of the UV chunks, which forms the…
Hello , I want to make some leather seams ... last time I did them I used the following technique ... Manually painted masks all around the places where needed to be the seams , then I used deformation to extrude parts of them ... the result wasn't really trasheable so I used , but I am sure there is a much better and much…
Hi everyone I have been making a Fire Hydrant game asset but have become a little unsure how I should approach the low poly version for the chains. These are really high right now at 8792 polys (for the chains alone). The model without the chains is 3520 polys. I'm aiming for around 4000 - is this a little high? As to the…
Hey polycounters....This is not for Lego, or Jumpgate .. We need someone who can switch from modeling a barrel to Beelzebub without losing a step. Modeling needs to be A++, Texturing needs to be A++. please apply @ www.netdevil.com you can also pm your Porfolio and I will see that it gets to the right people From the…
I am currently using UDK but i know that cryengine 3 has beautifull terrain heightmaps, i`ve tried everything, set the image size to 4033x4033, converting a bmp to RAW and a lot of others but it does not work at all. Anyone knows how to export a heightmap to udk from cryengine?
Hello everyone, So im trying to create a terrain in cryengine using a heightmap. I want my terrain to be 256*256 (1 meter) and import a highresolution heightmap that is 4096*4096. But i can't. I can only import a heightmap of 256*256.which doesn't have any kind of detail. If I want a heightmap of 4096*4096 i have to make a…
Hello, I made this thread to learn a few things about max script. I'm still very new to this and I don't expect to be pro at this anytime, but I just want to make scripts that just makes things easier for me. that includes Clean, and easy UI for the most part. Here is what my UI looks like. most of the toolbars are things…