Well.. i've been looking forward to this game for a while. Since Back to the Future was a let down i was hoping this game would do justice to awesome story and entertaining point and click game. So far the story is captivating and even tho the art style looks dated, i am enjoying it. Lots of detail that brings the game to…
Hey there! I'm a rigger and producer on a project called Pure. It's an episodic story set in the not so distant future with an authoritarian government and a group of rebels fighting back. Trust me, it's not as derivative as it sounds, but is definitely a love letter to all our favorite films. We've already gotten the…
We tell stories We are small team of artists, who are extremely dedicated to our craft. Our main goal is to tell stories through our art. All of us have a lot of experience working with various AAA titles in the entertainment and movie industry. We are always on the lookout for new opportunities to showcase our talent.…
Hey Guys, I am trying to export some of my animations to showcase on Sketchfab but for the life of me my character will not import/export as a FBX. When it does it only loads the arms, eyes, tongue and eyebrows of the character missing the main body entirely. It loads the above instead of oh I dunno... When I export it I…
Hello everyone! I decided to do a some sort of chemical mask with a little bit of insanity. Not sure if I'm going to do a whole set or just the mask. The original idea was to make a mask that could be used in toxic areas, underwater or high altitude places. And design it that way, it'd have some defining characteristics.…
Hey guys, I've decided to start a sketchbook thread here primarily to get some feedback. :) I've recently finished my degree in Games Design at university, and now seek to get better and better, with a goal of breaking into the video games industry whatever way possible! In the future, I will post work both here and in the…
Hey guys! Just wanted to post up the character i made for GDC, for my demo talk at the Marmoset booth. The entire demo was actually to showcase how Toolbag2 can be used right from the start to the end of your workflow, even handling high res scan-data. In this case, the scan data was provided by Plowman Craven, a company…
Hello fellow artists, I've recently finished designing and developing my portfolio website which showcases some of my 3d work. Please could I ask for some critical feedback on the design of my website and perhaps the 3d work that's on there? Please be as harsh as you need to be. Portfolio: www.alexchernov.com The aim with…
Tumblr Facebook Page Instagram Hola a todo el mundo! My name is Mario and I like to populate the internet with all the stuff I draw. Even though I post my work in more places that I'm able to track, I didn't have my own thread at Polycount because I used to post just my 3D stuff over here. Cry no more, 'cause I'm here…
I'm not sure what im asking is related to this thread or not. http://www.polycount.com/forum/showthread.php?t=139801 I was wondering how you guys deal with the texture seems that arise with using the Suite or most procedural texturing programs in general. I know a lot of this comes down to the strategic unwrapping and…