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Sketchbook: Ricky.T

polycounter lvl 12
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Ricky polycounter lvl 12
Hey guys, I've decided to start a sketchbook thread here primarily to get some feedback. :)

I've recently finished my degree in Games Design at university, and now seek to get better and better, with a goal of breaking into the video games industry whatever way possible!

In the future, I will post work both here and in the "Polycount Showcase" thread to hopefully gain constructive criticism and guidance.

For now I will just post a few samples of work that I've been doing recently, so feel free to comment away at those :)

Thanks,
- Ricky

1.jpg
Sculpted from normal 3D sphere in ZBrush with Dynamesh.

6.jpg
Created using ZSpheres and Dynamesh in ZBrush.

5.jpg
Created using ZSpheres and Dynamesh in ZBrush.

3.jpg
Taken from the male anatomy above, testing Fibremesh. The skin shader makes him look dead (and the white eyes), but I improve the shader in the next render:

4.jpg

2.jpg
Polypainted and Fibremeshed version of the female anatomy above.

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  • Ricky
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    Ricky polycounter lvl 12
    I've been playing around with ZBrush more recently, trying to figure out a good workflow that I can enjoy as well as being productive and efficient. I've ran into some problems but nothing serious; I'm confident I know what was causing most of them with my last sculpt now, such as Fibremesh not rendering properly, and the sculpt rendering as a black block.

    Alex2.jpg
    Sculpted from a sphere using a combination of Dynamesh, QRemesher and manually retopologising with the 'Topology' brush in ZBrush 4R4.

    ElleDriver2.jpg
    'Elle Driver' from 'Kill Bill Vol.1'. She had hair and a bit of an upper body, but problems occurred that made the hair render like absolute crap, and the body to render black, so here is just the greyscale sculpt of her head until I fix her up.

    ElleDriver3.jpg
    And same thing again, without the eye-patch sub-tool. Sculpted from a sphere with Dynamesh and QRemesher and custom topology with the 'Topology' brush.
  • Ricky
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    Ricky polycounter lvl 12
    An update to 'Elle Driver'; she now has sculpted hair.
    ElleDriverNEW1.jpg
    Hair was sculpted using a ZSphere base that was manipulated and sculpted over.

    And now to add to the collection, 'O'Ren Ishii' (Lucy Liu), 'Heisenberg' (Bryan Cranston), and Russell Howard.

    ORenIshii3.jpg
    Her face looks odd but somehow close to how she looks in real life somewhat. Sculpted from a normal 3D Sphere as normal.

    BryanCranston3.jpg
    Fibremesh used for his beard. He also has a hat and glasses but I decided to show the render without to show his face more.

    RussellHowardPaint-Over.jpg
    Sculpted as normal, but because I couldn't get his hair in ZBrush I decided to draw over this render in Photoshop CS6 to illustrate how it should have looked. The sculpt just has a much cleaner hairstyle, unlike Russell Howard in real life.
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