Hey all I am trying to bake a projection texture in Maya to the multiple UDIMS for a large roadway I am doing. I have tried "Convert to file texture in Hypershade but it only does the 0-1 space. My ultimate goal is to get this into substance painter.
To get a lowpoly with all the details of a highpoly (except the profile): 1/ Duplicate the high resolution tool in zBrush. 2/ Set the duplicate to its highest subd level. 3/ Decimate the duplicate in stages: 20%, 10%, 5% finally 2%. Its good to have a bit of resolution for retopology in Blender. 4/ Export the decimated…
Hello. why the high poly version of the mesh appears to "shrink" when I apply a smooth? I put the needed supporting edges but somehow my high poly get smaller than the low poly (just a little bit) and cause some bake problems, I get around the problem by "MANUALLY" increasing the size of the high poly but this way takes SO…
Hello all having trouble with my baking mesh and don't know what I'm doing wrong but keep getting this wavy effect on these planes Link to the Files: https://drive.google.com/drive/folders/1PASOf_Xsok_r3w_1dkv9OFK5dpPQQico?usp=sharing
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I am using Octane ( Octane Blender version) extensively as a texture baker when I need to bake a whole landscape into low poly shells. it's absolute king imo when you need to render a grass field , gazillion of instanced geometry etc. And it simple like 2x2 . I also use Clarisse for same purpose and love it for its instant…
The tip triangle on the underside of the boot is missing or infinitely small (in the UV's). Not sure if thats causing your issues but worth fixing anyway. Some general comments on good uv'ing too: 1) Overlapping pieces - you should offset one of the pieces that are mirrored/overlapped (arms) so only one exists in the 0,0…