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Can Marmoset bake a World Space Normal map?

ijac
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ijac null
Can Marmoset bake a World Space Normal map?  I don't see it listed as an option.

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  • EarthQuake
    Yeah, what you're looking for here is Normals (Object).
  • MDiamond
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    MDiamond polycounter lvl 11
    While in the subject, Substance Designer allows baking of World Space Direction map, with option to feed a World Space Normal texture, which then outputs a normal map. I use it in workflows that involve simulated cloth meshes and would love to know if its possible to have a similar approach.
  • EarthQuake
    MDiamond said:
    While in the subject, Substance Designer allows baking of World Space Direction map, with option to feed a World Space Normal texture, which then outputs a normal map. I use it in workflows that involve simulated cloth meshes and would love to know if its possible to have a similar approach.
    Interesting, do you have a link to any resources that cover this workflow?
  • MDiamond
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    MDiamond polycounter lvl 11
    Interesting, do you have a link to any resources that cover this workflow?

    Sure, by yours truly.







    I like this worklow for things like folded cloth as any other baking approach would give projection errors where big fold meet and dealing with cages would be a nightmare. 

    The amount of steps can be tricky to memorize and it gets tedious with elaborate meshes with many parts, but I made a HDA in Houdini to reduce the process to a few clicks( and option to support Low Polys from ZRemesher for cases when having the topology follow the folds yields better results). 
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