Hey all I am trying to bake a projection texture in Maya to the multiple UDIMS for a large roadway I am doing. I have tried "Convert to file texture in Hypershade but it only does the 0-1 space. My ultimate goal is to get this into substance painter.
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Replies
I think turtle could also work.
https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40111521