Hey all I am trying to bake a projection texture in Maya to the multiple UDIMS for a large roadway I am doing. I have tried "Convert to file texture in Hypershade but it only does the 0-1 space. My ultimate goal is to get this into substance painter.
![Image: https://us.v-cdn.net/5021068/uploads/editor/w0/a5xb7pkqmsfo.png](https://us.v-cdn.net/5021068/uploads/editor/w0/a5xb7pkqmsfo.png)
Replies
I think turtle could also work.
https://docs.arnoldrenderer.com/pages/viewpage.action?pageId=40111521