You can planar-map the sides of the wheel and create a cylindrical unwrap for the thread part. Below is a map i created for a vehicle. The thread and inner part of the wheel are mapped cylindrical. The uvs of the threads are stacked to save texture space.
hi Wiki intersting and I preferred to keep them straight also in the side to paints logos which becomes automatically circular when the map is apllied. Sry for the poor english! M.
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intersting and I preferred to keep them straight also in the side to paints logos which becomes automatically circular when the map is apllied.
Sry for the poor english!
M.