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wavy texture appearing when baking mesh in painter

polycounter lvl 2
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HOWESYYY polycounter lvl 2

Hello all

having trouble with my baking mesh and don't know what I'm doing wrong but keep getting this wavy effect on these planes


Link to the Files: https://drive.google.com/drive/folders/1PASOf_Xsok_r3w_1dkv9OFK5dpPQQico?usp=sharing

Replies

  • Fabi_G
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    Fabi_G high dynamic range

    Hi! Some parts of your highpoly have inverted normals! That's the no 1 thing to fix.

    Also when I opened the highpoly in Blender the shading was facetted, ensure it is smooth shaded.

    Going further, you can optimize the lowpolys UVs. Currently some thin edges have to few pixels at a 2k resolution texture (check with whatever resolution you are targeting).

    Make better use of UV space. Scale up some UVs and pack more efficiently. Consider to straighten those curled elements into straight strips to get less artifacts at the edges.

    Much success!

  • HOWESYYY
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    HOWESYYY polycounter lvl 2

    Thanks mate much appreciated

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