Hi, everyone! I had created a polygon primitive plane, then mirrored it in the X -axis. Then I made it paintable. Then I selected a brush and painted on it. But I can not paint on the original side of the mirrored plane,the brush painted on the roginal plane was be returned back to the other half of the plane…
Decided to try something entirely new and make a vehicle. Picked a concept from the latest Wolfenstein series since I love that art style. I am basing my car more so on the concept with a bit of help from the in-game model as well. Going to take it to a game-ready model and texture it as well, and I'm super excited to do…
When I was working on my UC entry I tried to figure out how Epic did their skymaps and why they did it that way. I know now how but not entirely why since there is a bit of waste UV wise. They could be used as reflection maps, but a proper cubemap would be a better option due to it actually having a ground in the map.…
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static. Is there any way of making the torso movement follow through the wings, to make it more "alive"? I tried to apply a…
Hello, I was working on a scene I modelled in maya, then I made a biped on max and exported the scene back to maya to finish the materials. When I transfered it to Motion Builder I had some issues with the bones of the forearm. They did not rotate on any other axis that was not Z. Then I exported my weights and detached…
So, I understand how UVW mapping works and how the U and V axis relate to the X and Y axis and whatnot, but...what IS the W axis? Is there any cool stuff we can do by messing around with it? I assume it comes into play with '3d textures' (don't know if this is an actual term) like cubemaps. Anyway, just curious about what…
This is going to be a little tricky, I know, but I think OH SO WORTH IT. I'm trying to set up some keys so I can nudge things (items, UVs, whatever) and I have it working like so: <hash type="Region" key=".global+(contextless)/(stateless)+.anywhere@numeric4">@{D:\Dropbox\WarrenModo\MyScripts\TransformNudge.pl} TX…
Hey guys, I'm about to embark on creating a level with a few friends and I'm aiming to recreate the floor shader as shown here: [ame=" https://www.youtube.com/watch?v=MQ4wjHYYvzU"]http://www.youtube.com/watch?v=MQ4wjHYYvzU[/ame] It doesn't need to animate when the player is close, more like an ocean made of cubes. I'm…
So usually I start my lowpoly models with a 4 sided cylinder in Maya (2012). However recently, after creating a cylinder primitive, when I go into the attribute editor and click on Polycylinder01, no options come up. Usually it branches into several options, one of them being subdivisions axis. It's just gone. Can anyone…
hi all i need help with something i got this code somewhere on some forum , don't remember where but i love it , works wonderfully on a rotation script controller i need to do the same thing only on a single axis to auto turn a wheel and im failing at converting it to work for my needs any an all help would be greatly…