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Rigging question: How to make a joint movement follow through the chain like so?

Kyle_butler
polycounter lvl 11
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Kyle_butler polycounter lvl 11
Hi, guys! I'm done cleaning the mocap data for my animation, but now that I see it all done I feel that the character looks a bit lifeless. The main character is an angel and the wings look very static.

Is there any way of making the torso movement follow through the wings, to make it more "alive"?
I tried to apply a jiggle deformer to the root of the wing, but it didn't look so good...

I'm considering using an expression to rotate the y and z axis, but i'd like to make sure that there isn't a "reactor" of some sort to make it work.

I was looking for examples and I found a very good one:
[ame="http://www.youtube.com/watch?v=s_Tss-Iz9Hw"]http://www.youtube.com/watch?v=s_Tss-Iz9Hw[/ame]

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