Hi guys im wondering if anyone knows of a good way to bake zbrush´s materials onto textures, i´ve seen a good tutorial online that explains a way to do it, however, either i dont quite grasp the idea or i dont get the results im expecting.
Hello everyone, I am having a problem with my normal map on my mesh with holes. I am sharing my high poly, low poly mesh, UV layout, but I am having issues on these holes. Would you please help me on this? This is my first character bake and I am very open to suggestions.
Issue: Backing special maps in Substance Designer results in the following error. "Baking failed (Normal Map from Mesh)UV set 0 doesn't exist" Steps Taken To Isolate problem -Baking generic cube exported from Maya 2016.5 Ext2 in FBX format. Issue occurs with all objects -Settings in image below -Switched "Set distance…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
Hi, I've got some nasty problem with my low poly model. Some of the edges on the same plane dont smooth and they show later on the normal map that I'm baking in Marmoset. Got few of those problems where geometry is a bit different. Things that I've tried : - using script uv to smoothing groups - setting smoothing groups by…
Hi, I am trying to bake polypaint into texture map but having trouble, I don't understand why is happening plz some on help me........... this is my polypaint after hitting texture map > create > new from polypaint it look like this ..
I'm having a problem with an exploded mesh not baking out of Xnormal correctly. I've moved the pieces far from each other but I'm still getting rendered artifacts from distant pieces. Any ideas on what I might be doing wrong?