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Problem with edges in baking

Hi, I've got some nasty problem with my low poly model. Some of the edges on the same plane dont smooth and they show later on the normal map that I'm baking in Marmoset.  Got few of those problems where geometry is a bit different.

Things that I've tried :
- using script uv to smoothing groups 
- setting smoothing groups by hand
- setting hard edges by hand 
- playing with edge weight/ crease
- adding extra loops 

What else i can try ? 


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