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thickness and position map baking in 3dmax? any solution??

polycounter lvl 7
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ffm32206600 polycounter lvl 7
hello my friends is there any solution for baking this to maps in 3dmax ,?

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  • gnoop
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    gnoop sublime tool
    Every 3d package  can do it .  Thickness is basically an ambient occlusion  on a geometry with inverted normals  doing ray casting in opposite direction.     Position is an XYZ gradient   in world/object coordinates(space)  .

    I did it in Max  couple decades  ago with mental ray   . AO shader  and   Gradient map set to word coordinates  . Sure Arnold  can do it too  but I did't touch it for years so it's all a bit foggy right now.  Maybe "p"  in Arnold  utility map or something?    Then connect it to map-to-material node   and bake as 32 bit linear image (exr for example)  in case you would need  it  in certain math range  like -1 to 1.

    In Blender it's just Position output in "geometry" node.     In Modo also something like that    
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