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[Substace Designer 2017.2.2] UV set 0 doesn't exist [SOLVED]

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daniellooartist polycounter lvl 11
Issue: Backing special maps in Substance Designer results in the following error. "Baking failed (Normal Map from Mesh)

UV set 0 doesn't exist"


Steps Taken To Isolate problem

-Baking generic cube exported from Maya 2016.5 Ext2 in FBX format. Issue occurs with all objects
-Settings in image below
-Switched "Set distance width" from cage to values. No difference
-Switched between material to Sub-mesh
-Switched on/off the option of "use low as the high definition"
-Checked Maya to see if I accidentally created a new UV set somehow. I did not. UV is on default UV set


Steps Taken To Resolve

-Using documentation: https://support.allegorithmic.com/documentation/display/SDDOC/Bakers
-Googled the living crap out of it.

Solution
-Combined your low poly mesh to one mesh object before creating your cage.

Specs
Substance Version Version: Substance Designer 2017.2.2 (64bit)
Maya Version: Maya 2016.5 Ext 2 (64bit)
OS: Windows 10 Pro (Build: Latest)
Video Card: Nvidia GeForce 980 X (Driver: Latest)
CPU: Intel Core i7 3930K


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