Hi ! This is a texture that I've done for the Blizzcon 2016 to show my process for creating stylized textures with using Zbrush. You can download what I've presented with some explanations here for free : https://gumroad.com/fannyvergne You can see the other threads about my work on wow here :…
I had the opportunity to speak at the Unite 2016 keynote! Unity is making a big effort to make art tools more friendly and as a tech artist that's been my job for many years. My talk is over the new Progressive Lightmapper. They are hoping to have an experimental build out soon here: http://unity3d.com/experimental A…
The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
Hey, I'm wondering if anyone can help me; I'm sure I can't be the first person to run into this. The skin detailing on my ZBrush model is getting distorted when I bring it into to other programs. Looking at the topology I'm guessing it might be to do with how the mesh is being triangulated in different directions. Here are…
Hello fellow animators, I've been working on improving my dog walk. I did a vanilla walk and then did a more characterised version. I would like your feedback please! http://vimeo.com/174270066
Hey folks, just wrapped up my last little study. Took way longer than expected but was a fun journey. Lots of learning. https://vimeo.com/174220652 https://www.youtube.com/watch?v=HSHGh7D_aCs& Scene was done in Unreal 4 with an emphasis as usual on lighting and VFX. Smoke sims were done in FumeFX, terrain in World Machine…
Hey guys, I'm picking up where I left off with my iAnimate workshops and starting Games Workshop 2 on wednesday. I decided to catch up on some workshop 1 lectures to warm up. I did this walk cycle, which I think is a step up from what I usually do. Don't hesitate to leave any feedback on the flaws you notice!…
Hi everyone! I have spent the last month teaching myself Unreal Engine 4's new tools. Features hand sculpted terrain, and a bunch of place holder prototype art about 40% toward finished. I did two post process volumes one dark and spooky going for a Ridley Scott (Aliens) feel, the other more of a JJ Abrams brighter (Trek)…
Real Time 3D Character done during Gilberto Magno's Workshop: http://gilbertomagno.com/ws-games-en/ This has been a great occasion to improve my work skills on game character creation. I do really appreciate the great Gilberto support around all the process. Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly…
Battle of the Bastards Heya - sorry this isn't really 100% game art or a WIP, but Polycount has always sorta been my home so i figured i'd share it here. Please be gentle admins! Recently i had the privilege to be part of the Iloura VFX asset team that was responsible for the Battle of the Bastards/Winterfell sequence in…