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GIA_Real Time Character

diegosain
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Real Time 3D Character done during Gilberto Magno's Workshop: 
http://gilbertomagno.com/ws-games-en/ 
This has been a great occasion to improve my work skills on game character creation. 
I do really appreciate the great Gilberto support around all the process. 
Highpoly create in Zbrush, Retopology done in 3DCoat, Lowpoly Uv's done in Maya, texture in Substance Painter, Render in Marmoset, final model around 75K.
thanks for your time guys

TURNTABLE


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