The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object.
So, 512/3 = 170.666666666.
Is it ok to make the cells 170?
Oh, the engine were using is Torque2D in case it matters.
Replies
Just talk with the coders or engineers what they think, like what about the texel size (pixel fill ratio on the screen), maybe you don't need it that big, or it needs bigger to look ok.
Thanks for the reply guys,