Battle of the BastardsHeya - sorry this isn't really 100% game art or a WIP, but Polycount has always sorta been my home so i figured i'd share it here. Please be gentle admins!
Recently i had the privilege to be part of the Iloura VFX asset team that was responsible for the Battle of the Bastards/Winterfell sequence in episode 9 season 6 of game of thrones.
You can see some breakdowns here in the VFX Promo: https://www.youtube.com/watch?v=lBq8E6dv7-4EDIT: Official Iloura breakdown reel here! Sorry for the crappy quality images, hopefully i can post more (hires) shots/breakdowns here as we're allowed (these things are always super slow to get authorised and nobody wants to annoy HBO!). I'll also try drag some of the other Iloura polycounters in and have them pimp their specific assets. Watch this space
The team was quite small and all assets were touched by multiple people at various stages (especially horses/digi-doubles), so i'm hesitant to claim any one asset as 'mine'. It was genuinely a team effort.
My personal responsibilities included asset modelling/texturing/shading, Massive (the crowd engine, not the size) characters and props, dirt and blood passes, fx+interaction geo,matte painting/integration and breaking the render farm during crunch.
If you guys have any specific shot breakdowns you'd like to see, i'll try wrangle them and dump them as we're allowed
Impossibly huge thanks to Iloura. Their team is awesome, the amount of expertise, pipeline, attention to detail - everything. Kinda dizzying that i got to play a tiny part.
Words can't describe how cool it is to see other people enjoying something you've worked so hard on. It was pretty emotional seeing it all there in the context of the episode. Just...awesome. I hope everyone here gets the chance to experience something similar.
Cheers!
Ps. Would be kinda cool to see a Greentooth in there somewhere :>
Replies
There's not much else to say I think, so if I could humbly congratulate Iloura for the great effects and congratulate you for getting to be a part of it all!
One question about your screenshots though: Why the skeletal horses in the 7th image?
amazing work, congratulations.
It was part of the Variety VFX breakdown - as the scene played out the horses were stripped back layer by layer to show how they worked (full textures/flat displacement/muscles and rig/skeleton). Its sort of the guys over in comp flexing a bit :pleased:
Assets that i know i did a majority of work on: Tormunds sword, a ton of wilding/bolton weapons armor and shields, the Bolton 'flayed man' shields (that formed the shield wall), various body parts that scattered the battlefield, The longspears, inc those sticking out of Wun Wun, matte paints of the battlefield, matte passes adding frost to trees and basic skyline replacements, a LOT of fx geo (the flying blood has to collide with something :P) + a load of smaller assets. Also did corrective blends for the horses, and was part of the team working on the digidoubles/massive characters.
Edited post with breakdowns