so i'm working on trying to emulate as much of the UE4 tech paper that was released a little while back. http://www.unrealengine.com/files/downloads/2013SiggraphPresentationsNotes.pdf so far i've gotten the BRDF working, it's really nice, and it works with cubemap blurring. i'll be making a bunch of custom/pre-filtered…
Concept- Someone else's http://img246.imageshack.us/img246/4361/hammerfellcommonfurn2so6.png 1. 2. Wire frame 3. First color variation of the texture. I did not like it, it all blended together too much. 4. 5. Yep. I worked a lot more on the textures. I used the full 512x512, and think it looks pretty good. Comments and…
I have the following issue - I get much better quality antialiasing when baking in Maya (gaussian filtering, filter size 3, 8x8 samples). I can't replicate the results inside Max (global supersampling hammersley, quality 1.0) and I assume it's due to the filter settings, it seems when rendering to texture 3dsmax disregards…
On December 2nd Quake 3 will celebrate its 15th anniversary. Many people have a soft spot for this classic so instead of neglecting this anniversary we want to pay tribute to this amazing game. For that reason, we partnered up with Pixologic (Zbrush), Id Software, Hammerwatch and CGTextures to bring you MapCore's Quake 3…
Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
Apex Predator Nami In her lore, Nami has to painstakingly acquire the Abyssal Pearl and travel on land to meet with the people of the land... only to realize the hero of the Moon is missing and the humans are petty. What if, instead of relying on the land dwellers for a trade that is vital to her people but seemingly not…
Hello everyone, posting on behalf of our studio Hammerplay, a character we worked on lately part of an experimental project. The character is modeled after the Warrior called Arjuna from one of the Indian Epics. Our artist here went for a slightly stylised look. Would love your thoughts! Thanks!
I get slight noise in my normals when rendering in 3Dsmax(Banding with Xnormals), all over the render area. I've use the settings for rendering, Hammersley with catmaull-rom. I've tried rendering a simple object onto a plain, and still get this noise. I've tried baking with a 16bit texture format, then transfering it to…
Hi Guys. Finally i finished the AK 47: And I think its time to open a new thread about the new weapon im working on. Its a H&K MP5 with Surefire Flashlight on the front. At the moment im not sure about how to texture the Flashlight. Will be a new experience for me. Also i forgot to model in the Shell-Ejection. I mean its…
Hi People, just want to show you what i´ve started since yesterday. Here is my reference picture: There i was yesterday: And here i´ am at the moment: The Mesh is baked down from a High Poly and has now 1K Triangles. Texture complete manually made in Photoshop. I know that there are some missing details, but i think that…