Max vs Maya antialiasing and filtering

polycounter lvl 7
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huffer polycounter lvl 7
I have the following issue - I get much better quality antialiasing when baking in Maya (gaussian filtering, filter size 3, 8x8 samples). I can't replicate the results inside Max (global supersampling hammersley, quality 1.0) and I assume it's due to the filter settings, it seems when rendering to texture 3dsmax disregards any settings. Filter types seem to work only when doing a camera render, and there I can notice the difference between Blend or Catmull or anything else, and I think that's the setting I need to get the same quality inside of 3dsmax.

Is there a setting I'm missing? Here's the comparison:



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