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Furniture.

Concept- Someone else's
http://img246.imageshack.us/img246/4361/hammerfellcommonfurn2so6.png

1.
HammerfellCommon2.jpg
2. Wire frame
HammerfellWireFrame.jpg
3. First color variation of the texture. I did not like it, it all blended together too much.
ShelfTexture1.jpg
4.
BothTextured.jpg
5.
BothTextured1.jpg

Yep. I worked a lot more on the textures. I used the full 512x512, and think it looks pretty good. Comments and crit please!

Replies

  • MikeF
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    MikeF polycounter lvl 20
    the second variation is working color wise, but you should really have another go at the bamboo frame, the texture is really weak, seems too random
  • Wilex
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    Wilex polycounter lvl 16
    Another quick prop eh.

    Delete the end caps off the cylinders that are inside the frame geometry and not being seen. Maybe try to create some ties for the corners of the frame it might make the piece a bit more interesting.

    Also the texture on the larger frame in shot 5 looks kind of blurry and odd like low resolution. Especially the line on the second shelf makes it look like its two pieces of bamboo from that angle. There is also a weird bluish green smudge that looks blurry it's really distracting. You could adjust the UV's or the texture to fix this.

    Good to hear you’re using all the space in your texture maps. It looks like your learning from doing these quick props. Try making something a bit more complex next time.
  • Quokimbo
    I reworked the UV's for the railing of the shelves. I thought about doing some ties, but I did not know where to start, so yeah lol. I also posted my texture map. I think I need a close picture. I will post up the texture map I used.

    FixedBambo.jpg

    Texture map.

    HammerfellCommoncopy1.jpg

    I think I need more things like the big middle bamboo part. Might play with it some other time.
  • stoofoo
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    stoofoo polycounter lvl 18
    tooooo much photo. Not enough painted. Dont udnerstand why youve warped the weaving so much. It looks like a sloppy photo use more than it looks like variation.

    Try painting some more, man.
  • odium
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    odium polycounter lvl 18
    This is a classic case of photosource just not working that well. If i was you, i would try doing the texture by hand, maybe even throwing a few local maps in there to shape things up?
  • Quokimbo
    Painting and I, hmmm. I am going to mess around with it today. but I do not do painting very well.
  • stimpack
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    stimpack polycounter lvl 10
    using photos isnt the problem, its how your using the photos. The weave is warping all over the place, and the bamboo part isnt filling up the uv spot. Youve basically taken a photo of a bamboo bar and slapped it onto your uv. What you should do is sample the color off the photo, and paint that down. Then go back and add bamboo pieces ontop of it to break it up and add realism.... that ofcource is a very simplified way, but it will get you started.

    its called photo manipulation...play with those channels. overlay is your friend.
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