Decisions, decisions...
Let's go back to before I decided on my entry. I wasn’t sure whom to pick for this project. There are lots of characters I like for different reasons so I created a list to narrow down my options. I knew I wanted to create a new skin as design is my favorite part of character art.
First, I made a list of characters I like to play as which were mostly support champs (personal attachment makes me more passionate about the work). I then added characters whose personalities I enjoy to the list (more narrative material for the illustration). I also added some characters whose silhouettes would be fun to work with (purely for artistic enjoyment). I then pointed out what I like about each character, as well as some cons to using them for the project. It was a pretty intricate evaluation process.
Some characters immediately set gears in motion in my head so I did some quick sketches in isometric (the design has to work in the game camera angle). I spent only a few minutes on each, but I was already more excited about some than others.
In the end, I made a decision between Lulu and Nami.
My fae skin idea for Lulu wasn't adding much to her narrative, it was more of a visual change. Nami's shark skin would add some weight to her personality as she is the leader of her people who were on the brink of extinction. How did the burden of leadership change her? What kind of leader is she? How does she deal with land-dwellers polluting the ocean? It would also give me the opportunity to paint lots of water and fishy things!!
I'm a scuba diver who adores the ocean so I went with my heart and landed on Apex Predator Nami.
I ended up enjoying my first idea the most, but it was worth exploring more as one never knows what will pop up.
I experimented with different hairstyles and armor. I found the more dramatic hairstyles looked neat up close but muddied up her silhouette from afar. Decided to go for a more subdued hairstyle and focus on her moon/hammerhead shark crown. Also beefed up her tail tip to make it almost like a stinger. I want her to read as dangerous. Lots of edges and curves which remind me of a dangerous ocean.
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More to come this week, now that I finally have more time in my hands to update the project
I love this skin concept so much! (I may or may not be partial to loving sharks and things related to them haha ^ v ^)
Looking forward to updates!
Let me know if there is a sharky element that is missing that you'd like to see incorporated. It's usually worth trying ideas from fresh eyes!
I also like 1,2,6 because they follow her staff design better. I'll do some more iterations on those ideas and commit to something soon.
As for sharky aspects, the obvious one missing for me is the iconic dorsal fin, but I am sure it can be done both in a subtle and obvious way, depends on how you want to work it.
This is small, but if you do draw gills on Nami, maybe do 5-7? Most sharks have 5, with some unique species having 6 to 7 gill slits. It's a small detail and may be too small to implement because of the way the game is played, but it is a knowledgeable one.
Again it's up to you when it comes to implementation and execution.
As for gills, I'd rather go with 3 on each side for the isometric design (highly visible and chunky) due to the dime-sized characters in the game. I want to keep the design catered to the game rather than just pretty for the illustration, HOWEVER for the illustration I can make the gills more numerous as the screen real estate will be bigger. Splash art often has more details than the skin textures in game afterall
Thank you for the input
A little advice (if you dont mind) - maybe should play with her fins? in silhouette the look now as little fat legs.
Love the colours ;3
Thank you!
I lengthened the fins a bit, but ultimately it can't get too wild as it is not the focus of the character. I imagine the fins wouldn't look so odd when she's in motion, swimming like a fish. Still appreciate the feedback though!
Been a while! I was enjoying the holidays and taking care of freelance work since I last updated the project. I had some spare time today to work on this awesome fish lady so.. here's my update!
I'm more fond of the ones where she is interacting with Mt. Targon as that is part of the skin's story. I want the splash to show just how terrifying she is and how she is about to take the Moonstone for herself after flooding the world. The poses aren't final or anything, so please do make suggestions if you have any ideas!
while 6 is my favorite it just looks the most epic
One has fantastic movement, but I feel really drawn to the intense scale of six especially!
Edit: All the thumbs I did!
There are also some armor and staff changes coming to the skin.
Glazed some color on and wrote up things to fix first thing tomorrow. Rethniking the colors and composition can be fun. I'm more comfortable working straight from color with the CTRL+Y greyscale trick. For this project the entire premise was to use new workflows so decided to use a value rough and glaze kinda approach. Back to painting opaque now, to build color and shape.
The lower body also needs to be adjusted, it's looking a bit bloated and misshapen. Lots to do still but my goal is to finish this weekend!
Looks great, can't wait to see the finished product!