Hi, guys Posting my new/first game environment for crit and feedback to shape myself into a better 3d artist. Below are just some concepts and scale tests before I get into zbrush modelling and texturing.
We are looking for a 3D artist who can build up a low poly 3D environment for our upcoming multiplayer strategy game. The game has an Eastern/Chinese aesthetic in a mountainous setting. Attached below is a screenshot of how the prototype currently looks. We are looking for a modeler who can build out a polished version of…
Thought i'd make a thread for this one to get some more feedback. The environment was made for a student game called caligo (myst) a platformer/exploration game in which you control two characters. you start at the bottom of the level and have to work your way up with both of them. the protagonists are two girls that both…
Hi! I participated in the Environment Production category of the Dragon's Rise ArtStation Challenge last year. I've learned a lot since then and have been working to revise the whole thing into portfolio pieces. I've also realized that I need to incorporate some kind of feedback loop into what I'm doing to get better, so…
Hello there. Id like to show a small environment I made in blender. There is no subscante painter nor composition in this one. All taken with image texture and procedural ones I made. I made one with and without volumetrics. How would you improve this?. I feel like volumetric made it a bit worse than it was without. But…
I want to make a post for anyone needed suggestions on what to create next. I am making a Skyrim environment but don't know which to do. Others opinions can help.
Hey, Polycount members. I am currently working on a Payday inspired environment for my final year project. Its still very early in development. Any feedback would be awesome.