Great looking concept art! The scaling on the 3d model looks good too. It looks grandeur yet not overkill, which is good. Look forward to seeing the finished product.
So just a update: creating basic pieces and finding out a bunch of things on modular pieces seeing how much i want to create before we get into sculpting.
Looking good! I know you're still early on but if you're going for a dungeon vibe I would push the contrast and have some really dark shadows in there. I'm excited to see how this comes together!
I like it. The lighting and shapes are really cool. My 2 cents: I think the rounded pillars are not thick enough to support the massive ceiling. I made a little paintover to show you what I mean:
Hope this helps Curious to see the final result ^^
Just a basic floor sculpt from z brush to designer, more creativity will come from designer in the next few days with depth, sand, bits.. this was mainly to test my knowledge and learning of the pipeline structure I'll be carrying out. @TweaK the rounded pillars are just placeholders currently, i did them to break up most of the level design being square. though i can see what you mean, all added to my notes.
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Creating doorways next, staying in theme I want them to lead to a treasure room!!!
My 2 cents: I think the rounded pillars are not thick enough to support the massive ceiling.
I made a little paintover to show you what I mean:
Hope this helps
Curious to see the final result ^^
Just a basic floor sculpt from z brush to designer, more creativity will come from designer in the next few days with depth, sand, bits.. this was mainly to test my knowledge and learning of the pipeline structure I'll be carrying out.
@TweaK the rounded pillars are just placeholders currently, i did them to break up most of the level design being square. though i can see what you mean, all added to my notes.