Hi! I participated in the Environment Production category of the Dragon's Rise ArtStation Challenge last year. I've learned a lot since then and have been working to revise the whole thing into portfolio pieces. I've also realized that I need to incorporate some kind of feedback loop into what I'm doing to get better, so I'll be posting what I update here. Would love any feedback! The original concept was created by
XiXin Guo.
First up is this fantasy floor lamp(there's gotta be a better name for this). Created with Blender(with a big fistful of addons), Marmoset, and Substance - Rendered in Unreal 5.1:
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Regarding the surface, it looks a bit bland in my opinion. I couldn't tell of what material the colored parts are made of. The metal surface is also quite artificial, marks or patterns from the processing would be an idea and more uneven edges. Could look up construction of similar real world structures/material and apply their processing and wear to yours.
Keep it up!
I'm thinking you can save some polycount on the hanging lanterns by baking that trim detail down onto a flat. If these are hanging high, players aren't going to look at them closely. But this is more optimizing and that's not really necessary if this is for portfolio or finishing the project quickly.
Keep it up!