I've been doing some models in Maya for a little indi title. The guy implementing the models into the game engine is working with blender. We're working diffuse only here and are having some issues with the hard edges from Maya not finding their way through to Blender. I've done a little reading but haven't gotten an…
A couple questions I have regarding this: 1 - Using the WrapMode slider of the Brush tab, how can one get the stroke to tile perfectly along a plane? With a value of 1, my brush seems to wrap at an arbitrary position off the plane. See below! 2 - If I can get this to work, how can I get the plane to perfectly fill the…
This is another portfolio piece I am trying to wrap up this week. I finished the highpoly.. now on to the retopo.. fun fun. Hope you like! The idea I think is more along the lines of robocop inside..where it is just a head.. and maybe some supporting organs kinda built I to a suit.. no actual body. Perhaps it is even an…
Hey, this is a character I just finished up except for some detailing. Hes 'supposed' to be a very goofy lookin pear shaped WW2 US Dog Handler so his proportions are a bit wacky. Almost like a "Gomer Pile", if I am spelling that right. 1180tris. Hes got a black "K9" wrap in his left arm that you really can't see that well.…
So it has literally been years since I posted anything on polycount despite frequenting it almost everyday. Time to fix that. Here's my latest environment. It was inspired by a concept from Anna Christenson and has been my pet project for waaaaaay too long. Time to wrap it up and put it out into the world…
Hey guys ive been meaning to start modeling a space marine for a while now, but am having trouble wrapping my head around how to model his torso. Its such an odd shape, i was wondering if i should box model it(starting from the middle and working outwards) or is there an easier way? Im not really worried about the…
I'm planning to model a longboat from the viking era (drakkar to be precise B) , reference at the bottom) but encounted a problem making the hull of the boat and came across this tutorial, https://www.youtube.com/watch?v=Li7Fpg-CCo4 Looked through how he does the attributes on how the mesh was deformed but I'm still…
I want to get it so that each face overlaps each other, so that the final UV snapshot is just a box or a rectangle. Not all the faces on this object are exactly the same length, so manually overlapping these faces would take a lot of time if I'm not mistaken. I don't mind a little bit of stretching. What is the best way to…
Hey guys, Im trying to wrap my head around the scale in maya. Im settings up some renders and want to try to get a handle on the scale of my scene. Does changing the units under preferences, only change the size of the grid? And not the relative size of objects in the scene? Also, when i set units to say - inches, does…
So since last night, after not changing anything in particular all of my masks started getting highlighted around the edges of the map, Can't really wrap my head around it as I didn't change anything in the normal map but at the same time if i use another normal map this doesn't happen, also no matter how i collapse the…