I'm planning to model a longboat from the viking era (drakkar to be precise
, reference at the bottom) but encounted a problem making the hull of the boat and came across this tutorial,
https://www.youtube.com/watch?v=Li7Fpg-CCo4Looked through how he does the attributes on how the mesh was deformed but I'm still clueless on what method he used for this, AFAIK it's something to do with loft and bend.
any preferable tutorials would be greatly appreciated, cheers!
Replies
For putting the planks into place, it's a two-parter.
The copy of the hull around 4:30 that he's pushing into a flat shape gets set up as a blendshape, it's important to translate the vertices and not the object itself for this to work.
Then this flattened hull is then set as a wrap deformer for the planks. This is a bit like a lattice, but mesh-shaped so they come along when the blendshape is slid up, putting the flattened hull back on top of the original. Neat, eh?
Did all the method used here but the flattened poly doesnt seem to attach to form the hull instead it stays in it's position, what seems to be the issue here? hm.
EDIT: ah fixed it thanks, just had to do a quick delete all history and it's all brill, thanks! but would still love to find out the issue here though other than the delete history fix.