I want to get it so that each face overlaps each other, so that the final UV snapshot is just a box or a rectangle. Not all the faces on this object are exactly the same length, so manually overlapping these faces would take a lot of time if I'm not mistaken. I don't mind a little bit of stretching.
What is the best way to overlap these things together, or otherwise do a mesh like this simply without any inconsistencies from seams?
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I'm not sure I can remove threads on here.
EDIT: Turns out I'm even dumber than I thought. I finished this but it took forever, it would have been way smarter to convert to a smaller amount of polys, line them up in the UV editor, then smooth. Live n Learn I guess.
Try doing this,
1. Select all faces, in the UV editor Unitize the faces (this will draw all face exactly to 0-1)
2. Select all edges, deselect the edges you want to be a seam.
3. Move and sew all the edges you have selected.
4. Unfold the faces, constrain to Vertical than Unfold constrained to Horizontal