_______________________________________ Latest: _______________________________________ Hey guys! I just recently decided that i should learn working with UE4, as my first project I'm working on a Sci-Fi hallway and hoped to get some feedback and maybe here and there a few tips and ticks! Most of it is still WIP and there…
Hey, polycounters! The first game project here on Futuregames in Stockholm is over. We had two weeks to make a Side-Scroller for PC using the Unreal 4 Engine. Each team consisted of 3 game designers and 4 artists. This is what my group managed to pull off during this tiny timeframe! Artists Erik Rading (…
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Hey guys I am doing a project for one of my classes and I figured I would show you guys my progress and hopefully get some feedback. I am modeling a AUV (Autonomous Underwater Vehicle), in particular a Rutger Glider. It roams the sea collecting data (for oil and red tide) for biologists. I plan on weathering it down a lot…
Hey guys, For one of my modules i've been given an assignment to create a dinosaur that will be animated using CAT rigging and imported into Unreal. I've opted for one of my favourite dinos, the Allosaurus! I quickly mocked up a concept which redesigns the creature slightly and adds a few new features, i.e. accessories and…
Hi there, at my Digital Environment Creation lessons at the Games Academy we got the assignment to create a scene matching one of several games our teacher (Jussi Keteli) gave us and I chose to go with "Batman Arkham Knight". The goal for this assignment is to create a visual appealing (Focus: Composition) small scene with…
Hey Folks, That day is come. I'm ready to start my first polycount thread = ) I want make some improove for my portfolio. This vechicle basic on amazing concept from Tipa_graphic. You can see original concept art image below. I have a plan to realize this project in Unreal Engine. Now I'm on early stage and working with…
Hey guys, I've found that ever since I've moved onto zb 4r6 my project files have jumped insize.. The model is ~12mil polys Layers all merged Undo history set to 200 Very minimal polypaint Nothing hidden Normally, a model size of 12mil would usually be a 300-500mb file. But this file has been clocking in at 1.7gb-2gb. I…
Hi everyone, In my new project, 'Seagull Shack', I will be recreating this cute little concept by the very talented Catherine Unger: There is a couple objectives I set myself for this piece: - Practice hand-painted texturing, a technique I haven't done a ton of, using Substance Painter. - Accurately reproduce someones…
Finally finished the project, take a look at the final result: https://www.youtube.com/watch?v=OcqMxeae_RA&feature=youtu.be Also, I wrote a large breakdown article for 80.lv in case you are interested in some breakdown material: https://80.lv/articles/how-to-build-a-look-for-the-game/ Let me know what you think! Overall…