Hey, polycounters!
The first game project here on Futuregames in Stockholm is over. We had two weeks to make a Side-Scroller for PC using the Unreal 4 Engine. Each team consisted of 3 game designers and 4 artists. This is what my group managed to pull off during this tiny timeframe!
Artists
Erik Rading (
http://erikrading.blogspot.se/ ) : Lots of props!
Thomas Wievegg (
http://www.thomaswievegg.com/ ) : Concepts and 2d work!
Jason Turner (
http://jasonturner.carbonmade.com/ ) : Foliage and pipes!
Myself, Jakob Gavelli (
http://jakobgavelli.carbonmade.com/ ): Modular environmental stuff, lighting and set-dressing!
Game Designers
Jakob Lundgren : Level Design!
Kasper Holmberg : Mechanics!
Fredrik Nyman : Mechanics!
No doubt the others will chime in with close-ups of their awesome stuffs!
Replies
@JamieRIOT : Thanks! We tried to go for a kind of Mirror's Edge meets Portal feel. Lots of contrasting colors etc. The pictures are posted "in order" so the idea was for the levels to go from warm to cold, round to edgy and clean to dirty and overgrown. Hopefully that kind of comes across!