Hey guys I am doing a project for one of my classes and I figured I would show you guys my progress and hopefully get some feedback. I am modeling a AUV (Autonomous Underwater Vehicle), in particular a Rutger Glider. It roams the sea collecting data (for oil and red tide) for biologists. I plan on weathering it down a lot more than the brand new versions through the texture which I hope to get to tomorrow. I would love some critique from you guys and any suggestions to make this thing more bad ass!
Here are some pictures, aka my reference sheet
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This is my sub-d model in maya
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and this some quick zbrush stuff for it. I haven't touched the wing or the tail yet. Also that bracket that holds the wing in place I believe is plastic, any suggestions on sculpting worn plastic weathered by ocean water?
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Who said he was baking it down?
But yeah, you're right. However, adam did the same thing with his atom bomb (no pun intended). If it's just for presentation, and not actually baking it, then by all means, subtle detail is awesome!
@marq4porshce: Thanks a lot
@SeanEG: yeaaaa I realize that I could have made it easier on myself had i just put all that detail on a layer and just deepen those effects..oh well, the sculpting didn't take to long anyways.
@Prophecies: Actually the Adam bomb is my main inspiration. Good catch.
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