Hey Folks,
That day is come. I'm ready to start my first polycount thread = ) I want make some improove for my portfolio. This vechicle basic on amazing concept from
Tipa_graphic. You can see original concept art image below. I have a plan to realize this project in Unreal Engine.
Now I'm on early stage and working with basic block out. Anyway I can show something right now.
Of course comments and critics are welcome. And please keep in touch. I'll try to make regular updates.
Cheers!
Replies
Keep at it, looking forward to the HP!
You model also seems to ride a bit higher than the concept, but that might just be a result of the view.
Nice work man, cant wait to see the LP come about if you plan on it.
I generally use Maya for work. And sometimes ZBrush, as example for tires.
I'll try to do a daily updates.
from today:
simple update
I really think you did a great job focusing on the larger details from the concept and getting a really nice, hefty looking model. The grey stuff underneath the turret/between the wheels is probably my favorite portion.
I really only have one minor critique here...I feel like the fun might be a tad too long for my taste. It really sticks out pretty far forward from the front wheels...makes me think that this thing might tip forward and lift the rear tires off the ground...like its off balance a bit. Maybe even just a 20% reduction in size/length would ease that for me.
You said you used Zbrush for the tires...any chance you can elaborate on what techniques you used? I'm kinda curious.
Keep at it man...I'm looking forward to seeing where you end up with this one.
Thanks for good point. I agree with you about the gun and now it a bit shorter.
About ZBrush nothing super special. you can check this video from Dylan Saunders for example.
https://www.youtube.com/watch?v=ipe1VvR5O6A
And simple update from me.
keep on!
Here's a few more images.
Otherwise great work!
.
Just trying to give any feedback that i can
ripper351
I think that will be rapid rail gun = ) Not sure. But about ammo. This cylindre based on CIWS gun ammo box.
here is some photos:
http://www.navy.mil/management/photodb/photos/131011-N-UD469-087.JPG
http://www.navy.mil/management/photodb/photos/131123-N-PL185-033.JPG
So I think should work similar. = )
And From me simple update with LP mesh.
immense size of the turret and chassis.
Thanks!
UV mostly done. Now I wanna add some extra details on HP here and here. And start bake it step by step. Here is a part of wheel mount. Now with a very simple material definition for Marmoset. Just for test.
Here is a very simple test in marmo. Nothing for critique i think, just a bake test.
Here is screenshot from Marmoset. Totaly 38k poly. Only normals and simple albedo map. No reflective and microsurface maps now.
Here is update with textures. Not finished yet. Still work in progress. But hope you'll like it.
I don't see a driver's seat though, is it a drone?
yep I is drone.
Thank you all guys for your comments!
So , I think this sweet vehicle can called finished. Here is some final images and few technical images. Hope you'll like it and feel free to post what do you think = )
It's time to start new project!
i think where you missed a lot of the concept's appeal is in the stance and overall attitude of the vehicle. the ammunition drum is especially off; it isn't big enough, it isn't positioned as well, and it doesnt have the forward cant that makes such a big impression on the vehicle's overall silhouette. mounting the ammo drum strictly horizontally takes a lot of the "music" out of the concept.
i might be misreading the concept or the concept has slightly too exaggerated perspective, but to me the wheels look set much wider, at least the forward wheels. in fact if anything, it looks like the rear wheels are set narrower than they are in the front, which is a much more dynamic visual. i think you can feel that missing from your completed asset--the stance isnt as aggressive, isn't as dynamic, the four wheels just look like they're just there.
also feels like you did such beautiful work, and then the render just hides it. pull that front wheelbase apart a little, push that suspension out/relight/re-pose (turn the wheels out, toward the camera) so we can see all that great detail!
i know this is late but i think there are some small tweaks you could make to the final low poly version that would go a long way toward showing that, as a production artist, you are sensitive to the nuances of what make the concept so great. right now i see a lot of detail faithfully transferred over, but not the soul of the piece. a little extra polish here would go a long way
Thanks for your point. I think you right with some things. But some times not possible to transfer all things from concept to 3d. For example ammo drum. That happened because artwork based not on 3d. This is collage from different photos. I know it because autor give me all references for this concept art. I just try to find balance between concept and 3d. Very bad if I lose the soul of this vehicle. But I realy did my best with it. = (
About presentation.. May be you right too. But I'm 3d artist and on my opinion most important thing is a technically clear work. Yea may be this renders looks a bit flatly. But I realy hope this good to show for my modeling and texturing skills.
Any way thank you for detailed comment. As i said you are mostly right = )