Hi, with Max 2025 this script seem not work, saying that menuman is undefined http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I have used since Max 2010… perhaphs there is no reason to use it anymore? there is a way to correct that script? it give error on installation of the script trying to add a custom menu…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
I have completed a female character in 3D Max, and skinned her to a biped. I have a male character with almost identical mesh and want to apply the female character's skin settings to him, so I don't have to redo all of the settings. I selected the female mesh, Skin modifier/ advanced parameters/ save/ "envelope #1.env". I…
Hi guys, long time no post :P As It has come to my attention, you can not have overlapping UVs on Zbrush. This is a bit of a problem, since when making game models, you almost always have to overlap UVs to save some space for more detailed textures. This made me think of which is the best and easiest way to solve this…
Hey PC I have some odd issue when exporting a custom cage from 3ds max and bringing it into xNormals. I've used this method countless times before and never had this issue. I've created a cage mesh using the projection modifier and exported both separately as objs and it claims that the vertex count is off. They have the…
So I know this is a very broad question, but what app. do you all use other than 3ds Max and why. I ask this because I learned on Max and it has a pretty straight forward learning curve, but it also is just plagued with too many problems for me any more. The stupid viewport shading error that someimes never go away even…
First time post for me. I need some help. I'm doing this thatched cottage scene with a few props and I can't shake this lighting issue I've been having on my thatch roof texture. This is what it looks like through 3ds max viewport: This is what it looks like rendered with only default viewport lights, no exposure control,…
Hi everyone, I have a question about a problem I'm having with a simple model I'm working with. i'm no expert at this so forgive me if this is obvious. I have this model of a wine glass which was all in triangles and I want to convert to quads (I want to duplicate some of the geo so I can create a liquid that can deform…
Hey guys been modeling a Evo X rally car. I have not attempted modeling something like this and I usually stick to environments so this is a new process for me. My current plan is to use the turbo smooth modifier to do the heavy work and then delete any unneeded loops/polygons. After that I will cut into the mesh and…
To me Miss Fortune is one the most exiting and versatile characters to work with. Miss Arcade is a great example. The start was made drawing stick figures of her winning or being victorious with arms up in the air, giving me the idea of her Cheerleader skin. So quickly I drew pom-poms at all of the arms ends so not to…