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3ds Max custom cage issue with xNormals

Hey PC I have some odd issue when exporting a custom cage from 3ds max and bringing it into xNormals. I've used this method countless times before and never had this issue. I've created a cage mesh using the projection modifier and exported both separately as objs and it claims that the vertex count is off. They have the exact same number of verts in 3ds max, and when I export I am making sure that smoothing groups are on for both so vert count shouldn't differ from the LP to the cage. To make things even weirder when I export both meshes separately as FBX, xNormals accepts them. Unfortunately I have a lot of mirroring and for some reason my smoothing turns out messed up with FBX.

Here is a shot of the LP with a projection modifier
281b2Qn.jpg

and one of the exported Cage mesh
dMnuypn.jpg

These are my export settings
CvwcJhF.jpg

If anyone needs more info or might have the answer to my issue please HELP!!! Thanks!

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