Hey, I know this is an old thread but I found it because I was trying to do what @pior is talking about and wanted to share my solution. I ended up making a simple addon that stores the vertex normals to a color attribute so you can paste them back later. You can get it here.
Hello all - I'd like to find an old-school style web composing software. What I mean by that is something that allows to visually assemble page layouts by direct manipulation of elements (images and text) and able to run a fake local server to test out multiple related pages of a simple site. The page code needs to be…
Old Barn Hello there, this is a project I have been working on for the past two weeks working in Unity to build the scene in, Maya to model the assets and substance designer and painter to texture the assets and create the trim sheets. Any feedback would be much appreciated Reference Images: These are some of the reference…
Hey, So I just turned 26 a few days ago and I'm planning to job hunt pretty soon (probably in a month or two) once I finish up my demo reel. I did a round of job hunting approximately a year and got nothing in terms of game jobs. I did get an unrelated 3D job that I'm hoping will boost my CV. Now I know ageism is a thing…
Does anyone use it really? Any improving in photo to normal map generation? From what I saw in youtube videos it looks like it generates small 1x1m pieces , repeating like hell and not much of a help. Am I wrong . Same reason I hardly use megascan textures. What about crispness of normal and height map? Looks a bit blurry…
Hey everyone, so i was working on an object in substance painter and was mid way through when i realized i hadn't modeled part of it properly, so i went back into Maya to fix it by adding geometry (which meant making new UV's slightly) saved out a new high and low poly OBJ and went to project configuration to import my new…
Heya and happy holidays ! :D Fansub here, some of you might know me as the guy behind Quick Pipe or ADN Modeler Tools :) After a long and tedious (but awesome) year full of moar scripting and less art-ing (welp, consider both to be art-ing, but ya got the point) I've decided to kick off 2017 by creating more and more 3D…
hey everyone now this is a bit off but kinda a bit funny since the first thing I ever did video game related was pixel editing megaman sprites (hince the icon) almost like 9-10 years ago at this point. anyway the point of the matter is this, Im trying to do a rather simple old 16 bit (thinking more the sega/snes style…
Here is some of WIP project in Unreal Engine 4. I'm working alone on entire of this project. Screenshot for Old street with the protagonist. For cover art. Far distance Level of Deteil Hair - 7k tris - Custom Hair shader, enhanced from Epic's photorealistic material setting. Trench coat - 10k tris - Custom cloth shader for…
This is the first official Eat 3D Challenge!! Your challenge is to create a game asset that is similar (but not exactly) like the Old Damaged Pillar . Contests ends October 31st, 2010. ** One thing to note is we have many high-profile judges. They have all agreed to publicly post their vote in a forum thread and also post…