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how to apply old textures to re-projected mesh??

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Jordanbeeston polycounter lvl 2
Hey everyone,

so i was working on an object in substance painter and was mid way through when i realized i hadn't modeled part of it properly, so i went back into Maya to fix it by adding geometry (which meant making new UV's slightly) saved out a new high and low poly OBJ and went to project configuration to import my new poly and then i deleted the old normal maps and re baked it with the new high poly OBJ.

How do a apply the layers i have been working on (from the old model) to the new model?

I tried putting all the layers into one folder and creating a new smart material but still the mesh is just white and i dont want to have to go through it all again especially as i managed to get it looking pretty nice before.

If anyone can help i would appreciate it greatly, if there is a way im probably missing something obvious that i need to do aha


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  • Jerc
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    Jerc interpolator
    You shouldn't have to do anything. Your existing layer stack should reproject on the new mesh. Did you try with both "preserve strokes" option on and off?
  • Jordanbeeston
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    Jordanbeeston polycounter lvl 2
    Hey Jerc, 

    had another mess around in substance with fresh eyes, I figured out the issue... definitely just me being stupid! I had masking based on color selection applied to the materials so it may have got confused when i changed the UV's and thus the color selection :)

    Thanks for the response :) 



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