I'm not sure if this competition is specifically for new blood or just an attempt to reach out to a wider community. I've asked around and people more in the know than myself have said its the latter - so I've decided to give it a whirl. Diary notes: These first few days I've struggled with the brief '70s-80s sci-fi' --…
Welcome to a work in progress thread for a narrative following the steps of two well-known Demacians: Garen and Lux Crownguard. If it was not painfully obvious, I am new to the art of polycount, so I hope I'm not going overboard. A Bit About Me I am an avid League of Legends player, but I've always been in love with the…
Project Name: Empiresmod. Brief Description: Empires has been in production for over 4 years, it started out as a modification for BF1942 and was later moved to the Source engine (Half-life, TF2) In short Empiresmod is a RTS/FPS hybrid. The game features 2 teams fighting each other on the battlefield. One player on both…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
IMPORTANT UPDATE: Thank you for the responses! I think I have enough now that it's getting difficult to sort though. I will try and respond to everyone who messaged me. As of right now, consider this post closed, but I will update if something changes. Thanks again! Hey all! Game Description I am currently creating a…
Hello I have nikon camera, i take picture in Nikon Raw format (NEF i think). These i import into Lightroom (5.2 i think) where i "develop them" - e.g. exposure, shadows, highlights etc. manipulation as needed. THen i export them into TIF 8 bit (or sometimes 16 bit, but usually 8bit TIF with compresion (LZW i think). The…
I can chamfer any mesh inside the shader by using world position, this world position can then also be used for the normal simply by transforming it from world to tangent space. But the problem is how can I make use of the normal map texture without it being completely wrong and is that even possible? Here is how it works,…
Name: Dm-Grand-Diablo Version: final Compatibility: DeathMatch,TeamDeathMatch,Duel Description: i am not good with story so if somebody wants to fill in fantasy stuff be my guest :) Comments: the map is based on the phenomenal concept art by marc simoneti (…
Quixel's suite is currently hosted in Photoshop as we all know, with 3DO as a previewer and expressed plans to make 3DO a baker and even a place to do 3D painting as well. It seems to me though the choice to be hosted in Photoshop was all about not reinventing any existing wheels; to try and turn 3DO into more than a…
I've really wanted to move into creating shaders and particle fx for our game, but not really sure where to start.. Our current pipeline doesn't allow much for the artist in regards to create shaders and particle fx (explosions, smoke, etc) and the coders have to take time from their code and bug fixing to try and…