Hi everybody, I'm new to the polycount forum and currently on the third module of my Master program where I get to choose skills to improve. So in order to prepare for this module I would like to ask you fine people what you think I should improve on my 3D models. The final project in this program is supposed to be a…
Ever since I joined Polycount, I've been trying to post some animated 3D models from time to time. But because animation is it's own beast (look at the Disney Book: 12 Principles of animation. Or Richard William's The Animator's Survival Kit. It's a very complex subject), I put it aside until I made more 3D models and…
A bunch of cool things have gone on around the Polycount Community this week. Hawken has kicked off a new Low Poly Challenge, we are reaching the final days of the Team Fortress 2 Polycount Pack Contest and most importantly, there has been some stunning art all throughout the boards. If you've been living under a rock,…
There is a place in every kingdom and country where borders are shaped, wars fought, populations ruled and justice served. This place is the Throne Room. A gigantic stone chair carved in the back of a dark cave, relic from a long forgotten civilization? Maybe the modest wooden throne of an imaginary kingdom in the…
Hi Polycount! I dug up a very old version of the same character I'm working on now, and compared the two. It was quite invigorating to see the drastic improvement from 4 years ago, and I was wondering if anyone else would be willing to show their first models (or at least, the earliest you still have) vs your most recent?…
I am going to quote this again because this is pure truth. Understand this. Polycount is where the industry professional and the industry professional wannabe (and very very few hobbyists ?) are. These are the people who work hard on their skills to become a better artist. These are the people who come here to get feedback…
Our very own renderhjs has plunked down another inspiring update to TexTools, his grand opus set of UV and texturing tools for 3ds Max. More after the jump! Hendrik-Jan 'renderhjs' Schoenmaker has done it once again. He keeps improving his slew of free texturing tools for 3ds Max, and the thankful hordes keep thanking him,…
Tired of showing off your models with plain old 2D images like some sort of caveman? Well we have teamed up with the guys at Sketchfab to put an end to that. Now when creating a post on Polycount, you will find a new button that will allow you to embed Sketchfab's viewer and display your work in full 3D. Of course, this…
Hello Polycount Folks! My name is Tim. I'm the CEO and Creative Director of Lockeblade Interactive. Ive pulled together a team of nine individuals (a mix of programming, art, music, and writing talents) to create a prototype for a next-generation action game. We are currently using Unreal Engine 4, which supports a…
Hey guys and girls, myself and a fellow Rounded Squarish team mate (Snuffajuff) have recently joined the Polycount forums. Over the past few years we have focused heavily on 2D artwork and are now looking to develop our 3D skill set. We thought that a great way to do this would be to hold month long art jams and invite the…