may i ask what your workflow is for osing char + clothes? at the moment i have body +separate clothes. I thoght i maybe could pose the body and inside marvelous designer i could use morphtarget to also pose the clothes, but i am unsure if this is the best way. Thanks alot!
Hi @Tomiajayi , you can see my approach to LowPoly design in the link below. https://80.lv/articles/emek-can-ozben-low-poly-environment/ I try to sum up my workflow while working with 3dsmax and unreal engine.
Hey guys! I've been working on some realtime models of medieval/fantasy houses. Gonna post here my results and some breakdowns as I go. Hope you will find something usefull here. Cheers! Here's a small simple fantasy house i made for fun and sale recently. Hope you like it!
I am not sure if the gun in the vid above is what you are talking about but what I would do in your situation is: Open the lowpoly in a modelling app that has a good uv editor to check the uvs and adjust them if necessary. That app would support GoZ as well. This to save exporting and importing the slow way. Send the…
Ryno: That might work if the hipoly's cage was the model I was trying to render to. I'd have to give it UVs that exactly match the lowpoly model. But yep, MoP's right, no 3dsmax here, I'm using Blender.
Hello there! I am very new to character modeling, this is my third try at doing a finished low-poly hand-painted character! Her name is Mariposa and she is a character I designed a few months ago. I thought her detailed design might looks really nice in 3D, so I've decided to try and model her out and maybe rig and animate…
hey guys, here's a model I'm working on atm. Nothing original I know but as a history-freak I just had to do it Probably something for my portfolio later, it's aimed at modern RTS specs and weighs at 1700 triangles right now. (it'll be around 2000 including the gun and magazin pouches). Textures are not scaled down yet, I…
Hi, I'm working on some assets for mobile racing game. This is what I made so far. You can already download early game version here: https://play.google.com/store/apps/details?id=com.FastAndCriminals.grygoGame Feedback would be appreciated :smiley:
I know Mudbox has the feature allowing you to export the screen to a PSD and skin that way, but is it possible to make the changes appear in an unwrapped texture file? How can I do this? Also, how do I get my low-poly to appear with a skin in Mudbox?
Here's some of my work from the strategy game hearts of iron 3, it's been out for a while now, although I haven't been able to post any until now. The screens are from the maya viewport. The tanks are around 1000 tris each and a 512 diffuse, plus a greyscale specular map with a channel that controls the color of the…