Material/Texture Artist As a Material/Texture Artist, you will be responsible for creating grounded and believable materials to assist the environment team. You will collaborate with leads and concept artists to ensure that the team is able to achieve a grounded and performant world for players to explore. Skills and…
Hi all! I'm making an anisotropic reflections hair material since few days ago. My actual roadmap: Hair color [X] Solid color [X] Gradient color [ ] Color by texture Light [X] Lit mode (actually unlit only for maximize light control) [X] Light color affects material [X] Light intensity affects material Reflections control…
Hello everyone. I'm having a problem while baking material ID map in marmoset. I'm importing lowpoly and highpoly models in marmoset and dragging them in the required slots of baker. All the maps are baking fine exept of Material ID map. It goes just blue. I can't understand what is wrong? I assigned different materials to…
Situation: multiple scenes imported from mulitple places, each one is a mess and has multi/sub materials assigned but not necessarily each material actually in use. Want: single multisub with all objects' [in selection, or in scene] materials consolidated, material IDs cleaned up [such that they're sequential instead of…
I don't know if this is right to ask here, but I can't find a solution anywhere. Could anyone let me know if there is a way In UE4 to vertex paint blend between different materials instead of individual texture channels? I'm using some fairly complicated materials and vertex blending every texture is way too complicated…
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…
https://youtu.be/fdswqSJg1hc DOWNLOAD THE PACK HERE 56 unique seamless 4K Fabric Materials derived from scan data and optimised for UE4. These realistic PBR Fabric materials are ready to use in Games or Arch Viz and feature a flexible Master Material. Ideal for both environments and characters alike - the numerous and easy…
Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place. My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as…
A lot of people I know, both at my company, and out, tend to have this running problem where we assign a Sub Object Mat to a model with multiple material ID's and export as an ASE and into UDK. Most of the time this works, but ever so often it just utterly breaks and will only show up with 1 ID or won't change anything…
Hey all, I seem to have a problem with ddo and adding materials manually. I normally assign materials in 3do with shift+C, but whenever I try to just add a material manually and then give it a color from the dropdown list, it just doesn't work. It has a completely black mask. This wouldn't be a problem, but I made a…