Hey Polycount ! :) I'm currently working on an environment in Ue4, a traditional persian tea house. Before finishing it, I really want to have some feedbacks on it, since this would be the first environment I publish in my portfolio. I wanted to make something different for this project and explore an other part of the…
Recently I've been seeing some differing views from people in the AAA industry about using pre-made materials in your environment art portfolio. Some say it's okay because most AAA studios these days outsource materials and smaller assets anyway. But others say it's a deal breaker because it doesn't show you can make every…
For this Portfolio project i want to try doing something different. I feel like the only materials i ever work with is either metal or plastics so i feel i really need to have a go at some others like stone for example. Another thing that i feel i do to much is Sci-fi, literally all i like doing is just Sci-fi and so i had…
Why this thread I want to bring my environment art skills to an industry level & learn things we didn't get thought in school. Also I'm currently in between Bachelor and Master & living with my family. This is a great opportunity to really push me & create new work. By sharing my progress here, I'm hoping to get some…
I've been posting modular pieces of the bridge in the WAYWO thread for several days now... but I thought I'd make a thread for it. Now, by "High Poly" I mean, using just enough geo to get the necessary detail that is visible from a "reasonable distance" meaning that I won't go rivet crazy, because they are simply not…
Hey Guys, Im starting a new project and I really want to start it off properly this time and advice i have heard is to plan out the level and assets needed, im kind of half way there but struggling on what to put down so that i can get to work... or should i just stay with what i have and trojan through the assets one by…
I've designed three tanks, but need some outside feedback on a couple of them. I've been struggling with the mesh and getting proper UVs out. This is the first one, a light tank with a limited traverse, inspired by AMX 12/13 tanks. Here's the large one, kind of a modular weapons platform with an articulation capability.…
So, I started a new modular street scene in UDK. I began making my assets and well, getting the lightmaps to behave is doing my head in... I've followed tutorials and read up on them the best I can, I just don't know where i'm going wrong. Here's a pretty awful example: The lightmap UVs (on the second UV channel) in max:…
Hi there! With that unoriginal title I wanted to share the progress on the next environment piece for my portfolio. I found these two great concepts by Ward Lindhout: http://www.artbyward.com/wp-content/Frozen-Fortress.jpg and http://www.artbyward.com/wp-content/corridor1.jpg and I decided to combine them in a UDK scene to…
Hi, Quick over view of who i am and what i do, i'm final year concept student based in Stafford, uk and i'm working on my dissertation. My dissertation is a modular character design based on a pre defined IP and the IP i have chosen is RuneScape. i plan on having a character modelled, textured and modulised and also…